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(+1)

A bit disappointed there was no victory screen after the last foe, or anything elaborating on what the last foe was saying. Slightly disappointed that there's no secret ending when dying on the enemy begging you not to kill it (unless that was the hero?)

Was fun to try the different strategies, 3 skull dies are never worth using, the best and safest strategy is just having 1 skull die then stacking until you can deal tons of damage with the powerup. Primarily focusing on the white skull die also works if you make sure to minimize the amount of skulls in your deck otherwise, but it's higher risk and you need to be smarter about how you use your die in the last two fights. 

Haha yeah I can understand the anticlimax I ran out of time on the jam so I could add more levels to expand the story. Super sorry!

And yeah, the 3 skull dice are very risky without much reward right now, gonna need to tweak that for sure.

Thank you so much for the good feedback and thanks for playing!

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It took me two rounds to really get into the game, and then it got really fun. Round after round I just enjoyed the game! Really great work! Please, please... make a downloadable version for PC!! 

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Please, make a downloadable version for PC.

I got you!

Tho its not the most well tested version, game was made with Web GL in mind first, sorry! 

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Really nice art, concept and set up.
Took me a min to figure out how to play, but once I did I found there was surprisingly a fair amount of strategy in the gameplay.
Great job on this! 
(Will be commenting and voting once the submission period starts :))

I am glad you where able to get a grip of the gameplay. Its a bit esoteric!

Thanks for playing!