Made in 2 days for the mini jam 171

Kinda rushed, very short, very hard.

I wanted to experiment with some weird combat system just for fun and here it is.


Limitation is constant escalation so the game is 1 constantly escalating fight. It gets harder and harder over 4 phases.


How to play:

Input the patterns on the left to attack.

Input the pattern above the enemy to parry them

If there is a number above the enemy then deal that much damage to them to stagger them.

Slash = 8 damage.

Heavy slash = 20 damage.

Quick hit = 2 damage.

you deal 50% more damage if the enemy is stunned.

Blocking will reduce the next hit to 25% the original damage, if used within 1 second of the incoming attack. Using another move cancels the block

Game has a few bugs, sorry about that. But one of them makes the game easier :wheeze:

StatusReleased
PlatformsHTML5
AuthorilPrinni
GenreAction
Made withUnity