One Card income is a jam game for the GMTK 2019 Jam, under the theme 'Only One' honestly couldn't work on it as long as I wish I could have but that is how things just tend to go. This is only my second jam and I had a great time.

The game is a Card game where you only have one card in your hand. You have to move your units around carefully while managing your gold.

I may update this game after the jam, I do like where this game can go and I have ideas for it. Many of the assets I have are placeholder cause of time issues. Tips for anyone doing jams, DONT move into a new play a day before it causes problems.

the 'Esc' key can be used to return to the main menu if you need it.

StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorilPrinni
GenreCard Game, Strategy
Made withUnity
Tags2D, Economy, Game Maker's Toolkit Jam, Short

Development log

Comments

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Really love the mechanic although I'm still stuck at wave 2 xD. With a little more balancing and music I think this would be a very great card game

Thanks! I see potential in this project as well :D

(+2)

Is the whole gameplay idea based on the economy yours? Because it's fucking fantastic. This is very damn promising, i highly incourage you to actually turn it into a full-blown game with more features/levels and possibly PvP and deckbuilding, it's up to you.

It does have one fatal flaw tho: the randomness. Haveing compleatly randomized cards without any idea on what you're gonna draw it's problematic and makes planning very weird sometimes.

If i had to suggest a solution i would tell you to either just make the hand size bigger (i know that it's just 1 for the jam but outside of the jam it doesn't have to be) or alternatively to have the ability to know what cards are left in your deck

I hope to be able to play a full version of this game in the future :D

(+1)

Thanks alot! The original idea was for it to be a deck building game actually. I do want to work on it more over time, and it has some problems to fix (the Randomness being a big one) another solution that comes to mind it having the next enemy be told to the player. While I probably won't do PvP I do have some plans to work on the game more. Thanks again for playing

Deleted 4 years ago
(+2)

Damn this game is really good! Color me very impressed!

This is a really simple, elegant, intuitive set of mechanics, and it just works great! Obviously the program itself is rough and unpolished (like all of ours for a game jam), but this is just excellent, really! This is by far my favorite game jam game I've played thus far. Really well done, I mean it.

(+1)

thank you alot, and yeah unpolished as all heck. Thanks for playing and it means alot that this has been your favorite!

(+2)

I liked the game only felt like it was alot off luck off the draw depending on wether you win or not.

(+1)

Yeah, given more time I would like to balance things better and maybe give the player more control. Thanks for playing though?

no problem I really liked the idea as well I hope you had fun making it :D.